3D Character Artist (MD)
Responsibilities
– Responsible for modeling, baking, texturing, LOD creation, and final engine setup for 3D realistic characters.
– Execute assigned tasks according to the project schedule while meeting all quality requirements.
– Proactively self-review work and complete tasks independently without compromising quality or efficiency.
– Promptly address feedback from leads and clients, accurately interpret modification requests, and implement changes independently.
Requirements
– 3+ years of relevant work experience; Associate degree or above, with a preferred major in Animation, Video Games, or related fields.
– Proficient in standard 3D software (Marvelous Designer, ZBrush, 3ds Max, Maya, Substance Painter, etc.).
– Specialize in at least one key area of the production pipeline (e.g., Marvelous Designer, High-poly modeling, or Texturing).
– Deep understanding of games, passionate about the gaming industry, and enthusiastic about game development.
– Experience working on overseas realistic projects is highly preferred.
