3D Character Artist (MD)

Responsibilities

– Responsible for modeling, baking, texturing, LOD creation, and final engine setup for 3D realistic characters.

– Execute assigned tasks according to the project schedule while meeting all quality requirements.

– Proactively self-review work and complete tasks independently without compromising quality or efficiency.

– Promptly address feedback from leads and clients, accurately interpret modification requests, and implement changes independently.

 

Requirements

– 3+ years of relevant work experience; Associate degree or above, with a preferred major in Animation, Video Games, or related fields.

– Proficient in standard 3D software (Marvelous Designer, ZBrush, 3ds Max, Maya, Substance Painter, etc.).

– Specialize in at least one key area of the production pipeline (e.g., Marvelous Designer, High-poly modeling, or Texturing).

– Deep understanding of games, passionate about the gaming industry, and enthusiastic about game development.

– Experience working on overseas realistic projects is highly preferred.

Join Us Now

Ready to leave your mark on the next generation of AAA games? At TOTOP Creatives, we are always looking for passionate visionaries to push the boundaries of cinematic quality and technical precision. Take the next step in your career and help us bring breathtaking worlds to life.

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