ABOUT THE PROJECT
Name: Battlefield 6
Client: Electronic Arts
THE CHALLENGES
– Maintaining stable visual and technical quality during large-scale asset production while aligning with the client’s AAA standards.
– Proprietary Engine Onboarding (Frostbite): self-learn through the client’s internal portal while navigating fragmented materials and maintaining alignment with the client’s comprehensive documentation and technical standards during the early onboarding stage.
– Multiple newly developed workflows for damaged asset creation, involving client-developed plugins, specific technical standards, and precise parameter settings.
THE SOLUTION
– Consolidated internal guidelines while a dedicated TA team managed engine issues, plugin workflows, and version updates.
– Implemented DICE Tools workflows, production checklists, and a multi-level review process (self-check, lead, QC) to ensure efficiency and consistent asset quality.
– Built a material/reference library and standardized texture parameters, while maintaining close communication with the client to reduce feedback cycles and improve delivery efficiency.
