SKULL AND BONES

ABOUT THE PROJECT

Name: Skull and Bones
Client: Ubisoft

THE CHALLENGES

– Adjustment in Production Methods: The game is relatively old and originally utilized traditional hand-painted techniques. The current production workflow has shifted to using Blender, but the visual style must remain consistent with the previous approach without significant deviations.
– Game’s Core Selling Point: The game primarily generates revenue through the sale of ship skins, resulting in a wide variety of ever-changing design themes. This places high demands on the artist’s knowledge base and foundational painting skills.

THE SOLUTIONS

– We have accumulated a large collection of previously published concept art. By extensively studying and replicating these works outside of work hours, we aim to maintain stylistic consistency across different themes.
– We have strengthened online communication with the client to share experiential knowledge, enabling the team to get up to speed quickly. Additionally, we are delving into extensive historical documents to build a robust knowledge base for future designs.

CONTACT US

Ready to Elevate Your Next Project?

Let’s build something extraordinary together. Connect with our team to discuss how our high-fidelity art solutions and seamless co-dev integration can bring your creative vision to life.
Contact Us