Hair Grooming Specialist
Responsibilities
– Responsible for the end-to-end design and creation of character hair models for in-game and engine use.
– Elevate hair design quality through active participation in game design and hands-on project execution.
– Quickly grasp project requirements and pipelines, with the ability to independently complete complex, high-difficulty grooming tasks.
– Demonstrate a strong passion for hair design and grooming, maintaining high personal standards for model neatness and the aesthetic flow of curves.
– Proactively document production experiences to build internal guidelines or reference libraries, and elevate the team’s overall grooming capabilities through sharing and mentoring.
Requirements
– Associate degree or above in Art or related fields; 5+ years of experience in 3D art design, backed by solid foundational drawing skills.
– Familiar with the full hair production pipeline; proficient in at least one mainstream grooming/curve tool (e.g., XGen, Ornatrix, or highly efficient hair card workflows).
– In-depth understanding of realistic hair styles and relevant project experience are highly preferred.
– Passionate about games, familiar with the hair rendering effects and standards of mainstream AAA titles.
